MTX: Mototrax
MTX: Mototrax is a motocross racing game developed by Left Field Productions and published by Activition for the Playstation 2 and Xbox in 2004
Core team: ~15
Time on project: ~11 months
Contributions
Designed and tuned free roaming, and race levels in 3DS MAX, complete with objectives and achievements logic
Designed and tuned freestyle MX level based on Travis Pastrana's gold medal performance at X Games 9
Edited 100-page Game Design Document
Assisted in AI tuning, cameras, scripted events and animations
LinkedIn Recommendations
"Stephen was a real problem solver and a go getter with everything he worked on. His passion for making great games shows and I wouldn't hesitate to work with him in the future." - Brent Clearman
"Stephen was a designer on MTX: Mototrax and I acted as art lead for the project. He consistently provided very fun and intersting track ribbon prototypes while always keeping clean geo and preserving our important UV layouts. He was very careful not to introduce anything into the levels that he worked on that would require unnecessary art time to fix." - Brian Schmitt
"Stephen and I worked together on MTX: Mototrax and during thattime he proved to be a diligent, creative, detail-oriented andhard-working designer." - James Higgins
Here's a little excerpt from a Game Design Document. Link HERE
MTX: Mototrax was published by Activision and developed by Left Field Productions for the PS2 and Xbox. At the time I worked with LFP, they had a small office suite next to the Kumon tutoring center in Westlake Village, California.
Read the full post HERE